FILENAME: 
		Fritz_Railgun_Rel1.00.1.pk3 //your pk3 filename in the fritzbot directory
MAP NAME:  
		railgun

REVISION:  
		1.00.1 (Release branch)

RELEASE DATE: 
		06/15/2009

AUTHOR:  
		420Blunt (some changes by TomTom)

DESCRIPTION:  
		Waypoint files for the standard map railgun

REQUIRES:  
		FritzBot ET Ver 0.70b,  RTCW Enemy Territory Ver. 2.60.

HIGHLIGHTS:


USAGE:

	Place the waypoint pack Fritz_Railgun_Rel1.00.1.pk3 into the \fritzbot folder.


	Open the console (tilde key) and type /map railgun

                            -- OR --

	Create a shortcut with a command line like (adjust path as required):
	"C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map railgun


CONTENTS:
 	Length		Date		Time		Name
 	---------      -----------	---------	--------
 	 17565		15/06/2009	09:04		\bots\maps\railgun.nav
 	  4319		15/06/2009	13:26		\bots\scripts\railgun.aiscript
 	167634		15/06/2009	13:18		\maps\railgun.script
 	   489		03/07/2008	19:54		\configs\railgun.bots
 	   143		15/06/2009	09:25		\configs\railgun.cfg
			15/06/2009			\README-railgun_rev1.00.1.txt



CHANGES:
	Ver 1.00.1 branch TomTom 06/15/2009
	 (released for review as candidate for official release pak3)
	- Most changes related to preventing allied human holding first tug in the depot yard
	  Added camp 90 in front of depot yard overpass, Added alt-roam 92 beside tug.  
	  Added fakebrush to tug far side to limit where a human could hide and hold the tug.
	  Added friendly fire aircan to maybe clear out human occassionally
	  Added nodes around top of depot yard overpass/bridge including stairs and ladder
	  Now enable flag action when tug is near the depot yard, node position tweaks near flag
	- team noded one side of track switch navigation and radius tweak to improve Axis use of 
	  track switch
	- Depot yard MG42 nest now enabled but changed from mg42 camp and satchel to mg42 hints.
	- Depot spawn now has third way out over railing.
	- track switch mg42 nest node now always connected to other nodes jic 
	  (i.e, saw some zombies once (allied engr and cvop), exact reason unknown)
	- Added engr camp to grp5 at gun controls to improve Axis bot attempts to fire Railgun.
	- added mg42 hint at axis spawn mg42 nest
	- added node at CP H&A cabinets
	- cfg file changes for balance testing and slight increase in g_maxbots
	- Balance tests (+1 bot per) 3:1 Allies:Axis

	Ver 1.00 by 420Blunt 07/14/2008
		- Initial release


KNOWN BUGS: 
	(tested in 0.70c)
	(1)  Bots do not understand trains, or importance of Tugs so Game play changed 
	     to escort from sides rather than in cab (too difficult to get inside). 
	     Bot focus is a little distracted consequently (passby)
	(2)  Train moves if near a manned CP MG42 nest	
		(enlarged trigger rectangle box likely does not rotate as train turns)
	(3)  Saw some zombies once (allied engr and cvop), exact reason unknown, could not reproduce.
	(4)  

TO  DO:
	(1) Better balance needed, currently (10vs10) 3:1 Allies:Axis (or better?)
	(2) Mix the axis spawns and maybe script-in Construct area 2nd floor tower spawns
	(3) Improve depot yard focus when first tug is held there
	(4) Add a smoke action for gun controls and/or depot yard?
	(5) More routes? route testing?

Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPER (SplashDamage, Some script changes by Mortis).
Accordingly this work and any work derived from these files must include and 
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by SplashDamage

http://www.splashdamage.com/